Move MakerLeave. Your spot is saved

Spatial · no timer, no score

Move Maker

A shape sits on the grid. Its target is marked out beside it. Your job is to pick the move that lands one exactly on the other.

Pick wrongly and the shape still goes somewhere — you get to see where, and work out what was different about it. And sometimes more than one move is right, because with some shapes a turn finishes exactly where a flip would.